public void Translate(Vector3 translation)
{
Space self = Space.Self;
this.Translate(translation, self);
}
public void Translate(Vector3 translation, Space relativeTo)
{
if (relativeTo == Space.World)
{
this.position += translation;
}
else
{
this.position += this.TransformDirection(translation);
}
}
public void Translate(Vector3 translation, Transform relativeTo)
{
if (relativeTo != null)
{
this.position += relativeTo.TransformDirection(translation);
}
else
{
this.position += translation;
}
}
public void Translate(float x, float y, float z)
{
Space self = Space.Self;
this.Translate(x, y, z, self);
}
public void Translate(float x, float y, float z, Space relativeTo)
{
this.Translate(new Vector3(x, y, z), relativeTo);
}
public void Translate(float x, float y, float z, Transform relativeTo)
{
this.Translate(new Vector3(x, y, z), relativeTo);
}
[MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
internal extern void SendTransformChangedScale();
public Vector3 TransformDirection(Vector3 direction)
{
return INTERNAL_CALL_TransformDirection(this, ref direction);
}
public Vector3 TransformDirection(float x, float y, float z)
{
return this.TransformDirection(new Vector3(x, y, z));
}