We asked Unity and a couple of our developer friends their thoughts on Unity being free to developers on Xbox One. Here’s what they had to say:
David Helgason, CEO, Unity Technologies: “Microsoft continues to show their commitment to creating opportunity for developers of all shapes and sizes, a commitment shared by Unity. The drive behind the ID@Xbox program is exciting for Unity and the games development community in general. We can’t wait to see the results."
Dan Teasdale, No Goblin: “ID@Xbox has been great about lowering the bar to entry for smaller developers like No Goblin. Free Unity licenses are another big step towards making Xbox One a no-brainer for independent developers like us.”
Dino Patti, Playdead: “It’s definitely great that Microsoft is lifting this cost off of developers. We love when things are hassle free.”
Mike Mika, Other Ocean: “In the last generation, we spent a lot of time and resources trying to make games run across multiple platforms. It’s cool to see Microsoft take another step in making life easier for developers. We’re already developing using Unity on Windows 8 and so adding Xbox One to our Unity pipeline makes tons of sense.”
Jamie Tucker, Asteroid Base: “As Unity developers, we are excited to hear about this. Anything that makes it easier for indies to get their games into the hands of players is an great thing."
http://blogs.unity3d.com/2013/11/05/big ... evelopers/