Начал компелировать проект на Android и выдает ошибки.
Вот картинка с организацией canvas-ов:
https://drive.google.com/file/d/1Rf81yeyGWX7B0-aB1NMhbat7ekCTkRFV/view?usp=sharing
==========================================================
File C:\Users\ilya\.android\repositories.cfg could not be loaded.
0x0000000140AEB92C (Unity) StackWalker::GetCurrentCallstack
0x0000000140AEF951 (Unity) StackWalker::ShowCallstack
0x0000000141D74715 (Unity) GetStacktrace
0x0000000142C3A65E (Unity) DebugStringToFile
0x0000000140BDCF55 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000000006D2F94BB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000000006D2F940B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000000006D2F91A0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000000006D2F9068 (Mono JIT Code) UnityEngine.Debug:LogWarning (object)
0x000000006D2F8CEB (Mono JIT Code) UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
0x000000006D2F8ABB (Mono JIT Code) UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
0x000000006D2F87E3 (Mono JIT Code) UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
0x000000006D2F853B (Mono JIT Code) UnityEditor.Android.SDKManager:UpdatePackagesList ()
0x000000006D2F8353 (Mono JIT Code) UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
0x000000006D2F57AB (Mono JIT Code) UnityEditor.Android.AndroidPlatformIconProvider:GetCurrentSetAndroidSDKVersion ()
0x000000006D2F5683 (Mono JIT Code) UnityEditor.Android.AndroidPlatformIconProvider:UpdateSDKVersion ()
0x000000006D2F559B (Mono JIT Code) UnityEditor.Android.AndroidPlatformIconProvider:get_targetSDKSupportsAdaptiveIcons ()
0x000000006D2F44F3 (Mono JIT Code) UnityEditor.Android.PlayerSettingsEditorExtension:IconSectionGUI ()
0x000000006D0C3612 (Mono JIT Code) UnityEditor.PlayerSettingsEditor:IconSectionGUI (UnityEditor.BuildTargetGroup,UnityEditor.Modules.ISettingEditorExtension,int)
0x000000006D0ADBC3 (Mono JIT Code) UnityEditor.PlayerSettingsEditor:OnInspectorGUI ()
0x000000006D0AD029 (Mono JIT Code) UnityEditor.AssetSettingsProvider:OnGUI (string)
0x000000006D0ACCDF (Mono JIT Code) UnityEditor.SettingsWindow:DrawControls ()
0x000000006D0A67CB (Mono JIT Code) UnityEditor.SettingsWindow:DrawSettingsPanel ()
0x00000000658619F0 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x0000000065860BE3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x00000000672C6563 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
0x00000000672C520B (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
0x00000000672C38EB (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
0x00000000672C0CEB (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()
0x00000000665F3053 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x000000006584506E (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x00000000667C2EFB (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x00000000667C2B63 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x0000000065844947 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000000006584469B (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000000006584449F (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x00000000658443DB (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x0000000065844233 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x00000000658442EE (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x000007FEC26ADB10 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x000007FEC2632902 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x000007FEC263B95F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x000000014098C8A4 (Unity) scripting_method_invoke
0x00000001409863EB (Unity) ScriptingInvocation::Invoke
0x00000001409800B5 (Unity) ScriptingInvocation::Invoke<void>
0x000000013F24035D (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00000001414BDF08 (Unity) GUIView::ProcessRetainedMode
0x0000000141D9C5ED (Unity) GUIView::OnInputEvent
0x00000001414BDDD9 (Unity) GUIView::ProcessInputEvent
0x0000000141D92D09 (Unity) GUIView::DoPaint
0x0000000141D9EB3D (Unity) GUIView::RepaintAll
0x0000000141588A22 (Unity) Application::TickTimer
0x0000000141D9B914 (Unity) MainMessageLoop
0x0000000141DA4CCE (Unity) WinMain
0x0000000143A8D726 (Unity) __scrt_common_main_seh
0x000000007768556D (kernel32) BaseThreadInitThunk
0x00000000777E372D (ntdll) RtlUserThreadStart
==========================================================
EndLayoutGroup: BeginLayoutGroup must be called first.
0x0000000140AEB92C (Unity) StackWalker::GetCurrentCallstack
0x0000000140AEF951 (Unity) StackWalker::ShowCallstack
0x0000000141D74715 (Unity) GetStacktrace
0x0000000142C3A65E (Unity) DebugStringToFile
0x0000000140BDCF55 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000000006D2F94BB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000000006D2F940B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000000006D2F91A0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000000006D481705 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x0000000065B38363 (Mono JIT Code) UnityEngine.GUILayoutUtility:EndLayoutGroup ()
0x0000000065B3F15B (Mono JIT Code) UnityEditor.GUIView:EndOffsetArea ()
0x0000000065AEA15B (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
0x0000000065AE9D73 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
0x00000000659DCD23 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x00000000658619F0 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x0000000065860D1B (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000000006584FA6B (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x000000006584F8F3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x000000006584F61B (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x000000006585FE7B (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x00000000652BB90B (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x00000000652A9A09 (Mono JIT Code) UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase)
0x0000000067C6385B (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:SendEventToRegularTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
0x0000000067C6379B (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:SendEventToTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
0x0000000067C631C3 (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x00000000652A89EE (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x00000000652A8583 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x00000000652A7FF3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x00000000652A7E93 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x00000000652A7DFB (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
0x00000000652A880B (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x00000000652A65C3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x00000000652A645B (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x0000000065844BBB (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000000006584469B (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000000006584449F (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x00000000658443DB (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x0000000065844233 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x00000000658442EE (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x000007FEC26ADB10 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x000007FEC2632902 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x000007FEC263B95F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x000000014098C8A4 (Unity) scripting_method_invoke
0x00000001409863EB (Unity) ScriptingInvocation::Invoke
0x00000001409800B5 (Unity) ScriptingInvocation::Invoke<void>
0x000000013F24035D (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00000001414BDF08 (Unity) GUIView::ProcessRetainedMode
0x0000000141D9C5ED (Unity) GUIView::OnInputEvent
0x00000001414BDDD9 (Unity) GUIView::ProcessInputEvent
0x0000000141D9DC46 (Unity) GUIView::ProcessEventMessages
0x0000000141D968A2 (Unity) GUIView::GUIViewWndProc
0x0000000077589861 (USER32) TranslateMessageEx
0x0000000077589572 (USER32) TranslateMessage
0x0000000141D9B7D8 (Unity) MainMessageLoop
0x0000000141DA4CCE (Unity) WinMain
0x0000000143A8D726 (Unity) __scrt_common_main_seh
0x000000007768556D (kernel32) BaseThreadInitThunk
0x00000000777E372D (ntdll) RtlUserThreadStart
==========================================================