GUIView.RepaintAll.PlayerLoopController

Ошибки и баги Unity3D

GUIView.RepaintAll.PlayerLoopController

Сообщение jetyb 29 окт 2020, 09:53

Внезапно проект стал вылетать при переходе в PlayMode.
Жмешь кнопку Play -> вылетает окошко с GUIView.RepaintAll.PlayerLoopController, и игра вылетает.
Наблюдается на всех сценах проекта.
На совсем пустой сцене (Camera + DirectionalLight) не вылетает
Не вылетает нааналогичных проектах.
StackSrace ошибки:
Скрытый текст:
0x00007FF6765D51CC (Unity) AtomicList::Load
0x00007FF67600F12F (Unity) JobQueue::WaitForJobGroupID
0x00007FF676000E9B (Unity) SyncFenceNoClear
0x00007FF675A86E5E (Unity) PrepareShadowMaps
0x00007FF675B976B6 (Unity) SetupLightContext
0x00007FF675B8D640 (Unity) DoForwardShaderRenderLoop
0x00007FF675B76DDA (Unity) DoRenderLoop
0x00007FF675B182AC (Unity) Camera::CustomRender
0x00007FF675B26596 (Unity) RenderManager::RenderCameras
0x00007FF6771E8E69 (Unity) RepaintController::RenderPlayModeViewCameras
0x00007FF677A023AE (Unity) EditorGUIUtility::RenderPlayModeViewCamerasInternal
0x00007FF67824B8A2 (Unity) EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal_Injected
0x000001E2432F4AE7 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool)
0x000001E2432F4973 (Mono JIT Code) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
0x000001E2432F0B63 (Mono JIT Code) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool)
0x000001E1CE3D8AD3 (Mono JIT Code) UnityEditor.GameView:OnGUI ()
0x000001E1CE3D18B4 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
0x000001E1CE3D1283 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
0x000001E1CE317C83 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x000001E1CE25AFD2 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000001E1CE2589D3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000001E2432424F3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
0x000001E24323D046 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
0x000001E24323929B (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
0x000001E24322E67B (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()
0x000001E243201A6B (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x000001E1CE18EC4A (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x000001E2431FFD23 (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x000001E2431FF0E3 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x000001E1CE18D8C1 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000001E1CE18D263 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000001E1CE18CC4F (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x000001E1CE18C95B (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x000001E1CE18C475 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x000001E1CE18C696 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007FFE59C0D8A0 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFE59B92912 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
0x00007FFE59B9B96F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke
0x00007FF676798DA4 (Unity) scripting_method_invoke
0x00007FF6767928DB (Unity) ScriptingInvocation::Invoke
0x00007FF67678C5C5 (Unity) ScriptingInvocation::Invoke<void>
0x00007FF67505DF4D (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007FF6772C8D28 (Unity) GUIView::ProcessRetainedMode
0x00007FF677B8DBB7 (Unity) GUIView::OnInputEvent
0x00007FF6772C8C4B (Unity) GUIView::ProcessInputEventInternal
0x00007FF677B843F8 (Unity) GUIView::DoPaint
0x00007FF677B9006D (Unity) GUIView::RepaintAll
0x00007FF6773936B8 (Unity) PlayerLoopController::UpdateScene
0x00007FF67737C74B (Unity) PlayerLoopController::EnterPlayMode
0x00007FF67738F659 (Unity) PlayerLoopController::SetIsPlaying
0x00007FF677392B9E (Unity) Application::TickTimer
0x00007FF677B8CE83 (Unity) MainMessageLoop
0x00007FF677B961DE (Unity) WinMain
0x00007FF6797FA476 (Unity) __scrt_common_main_seh
0x00007FFE90ED8364 (KERNEL32) BaseThreadInitThunk
0x00007FFE910670D1 (ntdll) RtlUserThreadStart

Вылетает на версиях 2020.1.1, 2020.1.4 .
Писал юнитехам - без толку. Кто сталкивался?
jetyb
Адепт
 
Сообщения: 1486
Зарегистрирован: 31 окт 2011, 17:21

Re: GUIView.RepaintAll.PlayerLoopController

Сообщение jetyb 29 окт 2020, 14:37

Вылечилось копированием папки ProjectSettings из другого проекта.
jetyb
Адепт
 
Сообщения: 1486
Зарегистрирован: 31 окт 2011, 17:21


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