Paul Siberdt писал(а):На 5.5 f1
1.4.0.0
- Required Unity version updated to Unity 5.4.6
- Project Cleaner:
- up to x6 performance boost (1st run may be slower tho)
- much more accurate and safer results
- improved analysis of some areas
- exposed default path filters at the Manage Filters... window
- added more prompts for the destructive actions
- fixed stopping error at shader fallback lookup in some cases
- Issues Finder:
- huge scenes processing performance doubled
- default sorting direction changed to Ascending
- improved support for the multi-scene setup (thx Knubb)
- fixed extra record for empty Material at ParticleSystem
- new References Finder module (requires Unity 5.6+)!
- gather whole project "referenced at" map in seconds
- actively caches results making further searches blazingly fast
- look where specific assets are referenced
- inspect results with comfort at searchable & sortable tree
- sort by path, type, size
- filtering system improved for better flexibility
- all path filters now have more options for additional accuracy
- improved read-only files removal
- added secret debug mode ;)
- removed lots of legacy code
- internal refactoring
- show target code works faster now if component presents in path
- lots of other minor improvements
- other minor fixes
1.4.1.0
- Project Cleaner:
- now ensures scenes are saved before search
- no longer treats .asmdef as garbage by default
- no longer treats SpriteAtlases as garbage if sprites are used
- References Finder:
- now finds Assembly Definition references in another asmdefs
- switched some core code to GUIDs improving overall stability
- minor changes in scenes state checks in all modules
- increased some icon lookup code stability
- fixed 2018.1b12 regression incompatibility (thx Fausto)
- fixed incorrect file names treating in some modules on Windows
- fixed incorrect files treating after rename \ move (thx Liuyang)
- fixed prefab instances selection in scene (thx silvershunt)
- fixed scene icon lookup in Unity 2018.1+
- other minor changes
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