Синтаксис:
Используется csharp
Hashtable setPar = new Hashtable() {{"somePar", data}};
PhotonNetwork.room.SetCustomProperties(setPar);
PhotonNetwork.room.SetCustomProperties(setPar);
Но когда переменная data (тип string) размером больше чем 20 000 - 40 000 символов (точное число не проверял) после вызова этих строк выкидывает обратно в лобби, а в консоле пишет это:
Синтаксис:
Используется csharp
We disconencted from Photon Cloud
UnityEngine.MonoBehaviour:print(Object)
ConnectMenu:OnDisconnectedFromPhoton() (at Assets/FPS Kit Version 2.0/_CustomAssets/Scripts/Network C#/ConnectMenu.cs:509)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets/FPS Kit Version 2.0/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1532)
NetworkingPeer:OnStatusChanged(StatusCode) (at Assets/FPS Kit Version 2.0/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1176)
ExitGames.Client.Photon.EnetPeer:Disconnected()
ExitGames.Client.Photon.NConnect:<Run>b__1()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/FPS Kit Version 2.0/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:65)
UnityEngine.MonoBehaviour:print(Object)
ConnectMenu:OnDisconnectedFromPhoton() (at Assets/FPS Kit Version 2.0/_CustomAssets/Scripts/Network C#/ConnectMenu.cs:509)
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets/FPS Kit Version 2.0/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1532)
NetworkingPeer:OnStatusChanged(StatusCode) (at Assets/FPS Kit Version 2.0/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1176)
ExitGames.Client.Photon.EnetPeer:Disconnected()
ExitGames.Client.Photon.NConnect:<Run>b__1()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/FPS Kit Version 2.0/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:65)